Games give us a sense of power. They allow us to select challenges that are well-suited to our skills, our experience, our patience, and how we're feeling on any given day. As a player, one can dive for fish, one can powerwash, one can live out your benevolent king and violent warlord power fantasies, one can team up with and persuade and rage with their friends. Do whatever you want - change the difficulty, alter the win condition, even make deep modifications to the game - enjoy fun cosmetics, experience new quests and characters, the world's (or the modder community's) your oyster. Games allow us to construct worlds and narratives bounded only by our imagination. > I was sitting around with friends, and I said, ‘The most important thing about games isn’t that they’re fiction. They’re like [[art governments]]. They’re governments for fun.’ You play around with rules and incentives and shape people’s actions—not to rule them, but to create a beautiful experience. [[C. Thi Nguyen]], [The Philosopher of Games - The Honest Broker](https://www.honest-broker.com/p/the-philosopher-of-games)